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EA Says Games are too Hard to Learn and Play


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#1 KingOfMyWorld

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Posted 07 February 2015 - 10:53 AM

Are you the kind of person who thinks video games have been getting progressively dumbed down to appeal to more casual audiences? If so then you’re out of luck because one EA exec thinks they can get a whole lot dumber.
 
As Gamespot informs us, EA chief creative officer Richard Hilleman recently expressed concern that the learning curve for most of his company’s games is just too steep, which means they’re losing out on many potential customers.
 
“Our games are actually still too hard to learn,” Hilleman explained. “The average player probably spends two hours to learn how to play the most basic game. And asking for two hours of somebody’s time — most of our customers, between their normal family lives… to find two contiguous hours to concentrate on learning how to play a video game is a big ask.”
 
We’re going to assume that Hilleman is looking on with envy at mobile games such as Candy Crush Saga and Kim Kardashian: Hollywood that have small budgets and dirt-simple mechanics and that rake in oodles of money from casual gamers through microtransactions, a.k.a., in-app purchases.
 
At this rate, we expect EA will work toward making all its video games work just by pressing one button over and over again whose sole purpose is to buy virtual goods through the in-app purchase store.

 

 

 

That's scary their chief creative guy is saying this, I can't stand playing a tutorial for 2 hours, but at the same time I don't want to be playing a two button game either. At this point I expect EA to start making side scrolling games like we had in the NES/SNES era. 


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#2 Jeff

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Posted 08 February 2015 - 11:57 PM

NES & SNES games are infinitely harder than any 360 game for the most part.


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#3 Kyle

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Posted 09 February 2015 - 06:31 PM

Jeff is right, fuck Aladdin 


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#4 Philip C.

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Posted 09 February 2015 - 07:57 PM

Paperboy for the megadrive/genesis was hard as...trying to not smash windows and deliver the papers.  Never got past day 3 without losing all lives haha.


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#5 KingOfMyWorld

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Posted 10 February 2015 - 12:57 PM

Aladdin SNES was shit, Aladdin Genesis was great.

 

Paperboy was fucking hard for all systems, I still have the gameboy game around here somewhere.

 

And my comment was more about there being walk forward and two action buttons.


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#6 LMD

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Posted 11 February 2015 - 03:13 AM

Aladdin on the Genesis was awesome but hard as shit. That cheat code to level select to the magic carpet level was boss though.

The Toy Story game on Genesis was also fucking ridiculous.

 

The lack of a save option on a lot of those old games made them fucking impossible. One wrong move/misstep/lag and you could watch at least a half hour of work go to waste. Shit was rough.


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#7 Kyle

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Posted 11 February 2015 - 09:26 AM

Aladdin on the Genesis was awesome but hard as shit. That cheat code to level select to the magic carpet level was boss though.

The Toy Story game on Genesis was also fucking ridiculous.

 

The lack of a save option on a lot of those old games made them fucking impossible. One wrong move/misstep/lag and you could watch at least a half hour of work go to waste. Shit was rough.

*rage intensifies*


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#8 Jeff

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Posted 12 February 2015 - 05:04 AM

I felt way more accomplished beating older games than I do beating newer ones, though.  Like I just beat Watch Dogs, it was cool.  But it wasn't Mario 3.


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#9 Kyle

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Posted 12 February 2015 - 08:52 PM

Games today are for the most part about story not difficulty, there's a few games like Dark Souls that are difficult as fuck, and also a lot of games have a hardcore/nightmare mode that will make you think Mega Man was easy


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