Xbox One Mega Thread
Posted 23 May 2013 - 11:58 PM
Posted 28 May 2013 - 07:03 AM
---------------------Some more on Used games---------------------------
Retailers will be free to charge whatever they wish for pre-owned Xbox One games, but both Microsoft and publishers will take a percentage cut of every sale.
Retail sources have told MCV that Microsoft has this week briefed key retail partners on how it intends to take ownership of the pre-owned market.
This is how we’ve been told it will all work:
A gamer walks into a retailer and hands over the game they wish to sell. This will only be possible at retailers who have agreed to Microsoft’s T&Cs and more importantly integrated Microsoft’s cloud-based Azure pre-owned system into its own.
The game is then registered as having been traded-in on Microsoft’s system. The consumer who handed it over will subsequently see the game wiped from their account – hence the until now ambiguous claim from Phil Harrison that the Xbox One would have to ‘check in’ to Microsoft’s servers every 24 hours.
The retailer can then sell the pre-owned game at whatever price they like, although as part of the system the publisher of the title in question will automatically receive a percentage cut of the sale. As will Microsoft. The retailer will pocket the rest.
Unconfirmed reports on ConsoleDeals.co.uk suggest that retail’s slice will be as little as ten per cent. That’s a significant cut from what it has become accustomed to from pre-owned sales and more in line with what they would receive from the sale of a new game – hence, the value of the pre-owned market to the retailer is effectively destroyed.
These same unconfirmed reports also suggest that the activation cost for consumers buying or borrowing pre-owned software will be £35.
When contacted by MCV Microsoft responded with the following statement: “We know there is some confusion around used games on Xbox One and wanted to provide a bit of clarification on exactly what we’ve confirmed.
"While there have been many potential scenarios discussed, we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail. Beyond that, we have not confirmed any specific scenarios. Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile.”
Posted 07 June 2013 - 11:01 AM
First up, Kinect and always on:
- You are in control of when Kinect sensing is On, Off or Paused: If you don’t want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect. To turn off your Xbox One, just say “Xbox Off.” When the system is off, it’s only listening for the single voice command -- “Xbox On,” and you can even turn that feature off too. Some apps and games may require Kinect functionality to operate, so you’ll need to turn it back on for these experiences.[/quote]
Don't forget today it was all over the news that Microsoft gives everything you do on their products to the National Security Administration and Homeland Security...but what this tells you is that yes it is always on, the Microphone is never ever off, it is always listening for a command of off or on which means it's recording everything.
Now on to Online Only:
With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.
- While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.
Again with the BS talk, you can play offline at home or a friends house but if you're at home you need to log into the net at least once a day, and if you go to your buds house, make sure that you log in once an hour or else we'll brick you until you get online so we can get some data for our buds the NSA.
What happens if the internet goes out, it happens, and what about all those people in rural areas that don't have internet all the fucking time, it's crazy.
Now on to the very important Used Games:
In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers. Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.
"Participating Retailers" meaning anybody that buys our Azure Cloud service and implements it or pays a very hefty fee for the game serial number database that this will require. "May opt out" meaning that most publishers will be seeking a very large fee for this kind of thing, one report says full price is allowed, or not letting it happen at all. EA just revealed that the One Use Code was a failure, now this...MSFT does not receive money my foot, they are forcing people to buy their service to sale the used games, that probably comes with a good monthly fee cause the service is cloud based. And the last line says it all, loaning and renting games not available at launch, which means it's gonna be blocked basically cause their partners won't wanna let renting happen...libraries are having this problem now as well with digital books and not being allowed to loan them from some publishers.
As we move into this new generation of games and entertainment, from time to time, Microsoft may change its policies, terms, products and services to reflect modifications and improvements to our services, feedback from customers and our business partners or changes in our business priorities and business models or for other reasons. We may also cease to offer certain services or products for similar reasons.
We'll listen to you bitch but our good friends the publishers won't care so sorry. Oh and just for good measure this covers the fact that sometime in the future that 60-70 dollar game you just purchased will no longer be profitable enough to keep on the servers, so enjoy while you can bitch.
Posted 07 June 2013 - 11:03 AM
Oh and it wasn't all bad, I like this one fact cause basically it means we can pull our money and share WWE 2k15 if we all have Xbox One, lol...
- Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.
Posted 07 June 2013 - 11:28 AM
And yes, I think we've hit the end of console wars, after this it will be an all digital world...Microsoft said they envisioned the Xbox One being around for about twenty years and maybe longer, and that the 360 still had about ten left in it.
Posted 07 June 2013 - 08:06 PM
Posted 07 June 2013 - 08:32 PM
Posted 10 June 2013 - 05:48 PM
Xbox Live Gold right now has Fable 3 for free if you go through the Xbox website's product page for the game and use points to pay...this may be a glitch, but it works worldwide. Sadly I don't have gold, lol.
Xbox Live Gold will now compete with Playstation Plus in that 2 Free Games will come to Gold Members each month. No information on the type of games or if they will be big release titles. (EDIT: The first two games to be available for free will be Assassin's Creed 2 and Halo 3. Microsoft made the announcement at its E3 keynote presentation, where it also revealed an Xbox 360 version of World of Tanks, the popular free-to-play PC title. The game will require an Xbox Live Gold subscription.)
Xbox One will have Minecraft, hopefully at launch.
Xbox 360.one is out today, it's an Xbox 360 slim slim...it the 360 with the Xbox One design.
Microsoft Points are going away with the launch of the Xbox One and things will instead be priced in your local currency.
The Microsoft Xbox One will cost $499 at launch, this November. £429 and €499 (Which means that euro guys get ripped off again...)
Happening Now is the various Live events:
Xbox is on now:
EA at 1, Ubisoft at 3, Sony at 6...
Posted 19 June 2013 - 10:01 PM
For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.
Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.
You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.
So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:
An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.
Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.
In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions.
These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.
We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.
Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.
Posted 19 June 2013 - 10:04 PM
They did announce that now you must have a disc in the tray. You cannot log into any of your games at a friends house or on another console without downloading them. Your disc no longer gives you a digital copy. You will no longer be able to share your game library with friends and family through their family share plan.
Some of the really really cool stuff is no longer viable. Also the resale of digital content has been removed.
This will require a day one internet connection to change the system DRM via patch.
Posted 19 June 2013 - 10:33 PM
And my feeling is, if it's this easy for them to remove the DRM, it'll be very easy to remove it now, sell a ton of them and then add it back into the system later. Like Sony did with the linux OS thing, they reserve the right to make changes at a later date without your consent.
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