Looks like the specs for Microsoft’s new Kinect unit have leaked online, courtesy of VGLeaks.
According to the report, the new improved Kinect will sport an increased field of view and a higher depth range in order to allow up to six users to play at once. This is facilitated by a 70-degree horizontal and 60-degree vertical field of view, which is up from 57.6 and 43.5 on the current units.
Thanks to this the new Kinect model will not need to tilt in any way. It should just see everything that’s going on in the room.
The sensor has also been beefed up, according to the report, returning a full HD resolution colour stream at 30 frames per second. That compares favourably to the current unit which returns just 15fps at lower resolutions.
The new Kinect will also be able to recognise whether players’ hands are open or closed, provide better skeleton tracking thanks to improved joint detection, and offer tailored options for standing or seated players.
It has previously reported that the new Kinect unit will ship with every next-gen Xbox console.
All of which is kinda cool. We’ll wait for official confirmation, and more importantly some quality games to play with the thing, before we get excited. Full specs below.
KINECT 2 SPECS
Field of View: 70? horizontal by 60? vertical
Resolvable Depth: 0.8 m -> 4.0 m
Colour Stream: 1920 x 1080 x 16 bpp 16:9 YUY2 @ 30 fps
Depth Stream: 512 x 424 x 16 bpp, 13-bit depth
Infrared Stream: 512 x 424, 11-bit dynamic range
Registration: Colour <-> depth and active IR
Audio Capture: 4-mic array returning 48K Hz audio
Data Path: USB 3.0
Latency: ~60 ms with processing
Tilt Motor: No tilt motor
ORIGINAL KINECT SPECS
Field of View: 57.5? horizontal by 43.5? vertical
Resolvable Depth: 0.8 m -> 4.0 m
Colour Stream: 640 x 480 x 24 bpp 4:3 RGB @ 30fps640 x 480 x 16 bpp 4:3 YUV @ 15fps
Depth Stream: 320 x 240 16 bpp, 13-bit depth
Infrared Stream: No IR stream
Registration: Color <-> depth
Audio Capture: 4-mic array returning 48 Hz audio
Data Path: USB 2.0
Latency: ~90 ms with processing
Tilt Motor: Vertical only
Xbox One Mega Thread
Posted 21 February 2013 - 09:08 am
Posted 21 February 2013 - 05:15 pm
It'll really suck if the rumors are true that the Durango won't even turn on if the Kinect isn't plugged in and working.
Posted 22 February 2013 - 11:06 am
Posted 21 May 2013 - 08:59 pm
Bad news, Xbox fans: Your current collection ofXbox 360 games will not work on Microsoft’snew Xbox One, and the company’s used games policy is very unclear. The company finally took the wraps off its next-generation video game console on Tuesday and while there was plenty of good news to be had, there were also some some troubling announcements.
Wired reports that Xbox One games are installed to the console’s hard drive from the disks, not played from disks. Once installed, the game’s serial number is tied to the user’s Xbox Live account during the registration process. If another Xbox Live account tries to install and play the game, the console will prompt the new user to pay an additional fee to install and play the game.
Microsoft also confirmed that older Xbox 360 games will not be compatible with the new Xbox One console, which is more bad news for gamers. So if you’re planning to sell your old console to help pay for the One, you might as well sell all your old games along with it.
Microsoft did not announce pricing or a release date for the Xbox One, though the company did say it will launch this year.
Posted 21 May 2013 - 09:06 pm
Once installed, the game’s serial number is tied to the user’s Xbox Live account during the registration process. If another Xbox Live account tries to install and play the game, the console will prompt the new user to pay an additional fee to install and play the game.
Wow, with a marketing strategy like this they could move 5, maybe 600 units during the first 5 years. Back to PlayStation it is.
Posted 21 May 2013 - 09:16 pm
The strategy will work like EA's online code system were if u buy a used game you need to pay £4.25or whatever it is for a code.
They've literally just lost loads of fans. What grew people to 360 was backwards compatability to enable smooth roll over.
Microsoft have gone a bit down hill. I usually refer to original xbox as xbox 1...very confusing now
Posted 21 May 2013 - 09:31 pm
Here are some quotes from MS to Kotaku:
What follows naturally from this is that each disc would have to be tied to a unique Xbox Live account, else you could take a single disc and pass it between everyone you know and copy the game over and over. Since this is clearly not going to happen, each disc must then only install for a single owner.
Microsoft did say that if a disc was used with a second account, that owner would be given the option to pay a fee and install the game from the disc, which would then mean that the new account would also own the game and could play it without the disc.
But what if a second person simply wanted to put the disc in and play the game without installing – and without paying extra? In other words, what happens to our traditional concept of a “used game”? This is a question for which Microsoft did not yet have an answer, and is surely something that game buyers (as well as renters and lenders) will want to know.
And here is the one about online connections:
And what of the persistent rumors that Xbox One games will be “always online” – that is, that single-player games would require a constant online connection to function? As it turns out, those rumors were not unfounded, but the reality is not so draconian. Xbox One will give game developers the ability to create games that use Microsoft’s Azure cloud computing service, which means that they might be able to offload certain computing tasks to the cloud rather than process them on the Xbox One hardware itself. This would necessitate the game requiring a connection.
Are developers forced to create games that have these online features, and are thus not playable offline? They are not, Xbox exec Whitten said to Wired — but “I hope they do.” So the always-online future may come in incremental steps.
And some pics...
Posted 21 May 2013 - 11:54 pm
Posted 22 May 2013 - 12:30 am
I legit have no idea what any of this means.
No, PS4 will use Sony's recently purchased onlive style GaiKai to play them through the cloud, assuming you've bought them from the Sony Store.
Posted 22 May 2013 - 01:09 am
"There are many devices in your life that require the Internet to function," he said. "Xbox One is no different in that it requires, at some point in the beginning and at various times through its on state, to connect to our cloud and to our Internet. That is to deliver Xbox Live functionality, that is to deliver download content to you, that is to deliver some of the innovations around TV and entertainment that we showed today. But it doesn’t require it to be online all the time."
So how often does it check your connection? "Depends on the experience," Harrison said.
"For single-player games that don’t require connectivity to Xbox Live, you should be able to play those without interruption should your Internet connection go down. Blu-ray movies and other downloaded entertainment should be accessible when your Internet connection may be interrupted. But the device is fundamentally designed to be expanded and extended by the Internet as many devices are today."
And here's the bombshell:
Kotaku: If I’m playing a single player game, do I have to be online at least once per hour or something like that? Or can I go weeks and weeks?
Harrison: I believeit’s 24 hours.
Kotaku: I’d have to connect online once every day.
So the system is built to work even if your Internet connection goes down, but you still have to be connected at least once a day to use it, according to Harrison. We're not sure exactly what would happen if you don't connect once per day—and that timeframe could change—but this doesn't sound good for anyone who was hoping to use Xbox One without an Internet connection.
According to one report I read, they are already trying to backpedal on some things and I imagine by E3 things may be different...
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